
The new "Rush Notes" feature sets up an alternative for players to gain higher scores.
In it an event will trigger conversations among the characters in the quest/request. The "Module Drop" feature will be reward a random module by the completion of a quest/request, if the quest/request conditions and “Chance Time” are both cleared.
In addition to obtaining modules by purchasing them with Live Points, a new module acquisition feature has been added. Ģ.1 The North American release will re-title some of the attributes: “Classic,” “Cute,” “Cool,” “Elegant,” and “Quirky.” If the player coordinates a module and accessories with the element of the rhythm game, the initial value of the Voltage Rate will increase and they can earn Voltage more efficiently. Each module and accessory equipped has a set element. In Live Quest/Cloud Request Mode, there are five types of areas/clouds that exist: “Neutral,” “Cute,” “Cool,” “Beauty,” and “Chaos.” The rhythm game’s songs are stationed throughout each area. By "filling" up the power of song, the quest is progressed and eventually passed when a right amount of "Voltage" is met.
The quests vary depending on the areas/clouds, which are five in total (Neutral, Cool, Cute, Beauty and Chaos). A new "Live Quest/Cloud Request" is a new feature in which quests are listed on the bulletin board in Diva Room/Home.
The game's theme song (" Tsumi no Namae") is composed by ryo.
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The game was released in North America for the Vita and PS4 on August 30, 2016. The PS4 version, a first for the series, was released on August 25, 2016. The game was released Main Japan, for the PS Vita. Project DIVA- X is the eighth main installment in the Project DIVA series.